Bounty Info

🎯 Bounty SMP

We're excited to share what the Bounty SMP mechanic brings to Gold Network.


💰 The Bounty System

The Core Mechanic:


Every player starts with 200 bounty when they first join

Kill someone? You get 20% of their bounty

Get killed? You lose 20% of your bounty

Hit 0 bounty? You're eliminated (banned) until someone revives you.


 (the minimum amount you loss is 20, so even if you 30 bounty it will take 20 away)

You can use /shop to buy items like crate keys, custom items, potions, and more with bounty!

You can trade with others with items or IP

You can auction items with /auction

The Economy:

There is a shop to buy a multitude of items. You can even use the auction house  to buy or sell items for bounty with other players on the market


❤️ Dynamic Hearts System


How It Works:

Base health: 10 hearts (20 HP)

Every 20 bounty = +1 heart

Maximum: 30 hearts (60 HP)

Formula: 10 + (bounty ÷ 20)


What This Means:

Low bounty players = normal health

High bounty players = tank mode

Your health updates instantly when bounty changes

Visible in your health bar and name tag


Examples:

0-200 bounty = 10 hearts

200+ bounty =  10+ hearts

600+ bounty = 30 hearts (max)


What This Means:

Accumulate bounty freely without negative effects

High bounty = pure advantage (more hearts)

Focus on PvP skill. PVP is what makes you the best.

Build your bounty without restrictions.

And complete anarchy.


🔄 The Revive System

How Elimination Works:

Reach 0 bounty = automatic ban

Can't rejoin until revived

Can't revive yourself

The Revive Token: Craft it with this recipe:


G T G

T E T

G T G

G = Gold Ingot (4x)

T = Totem of Undying (4x)

E = Enchanted Golden Apple (1x)

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Using It:


Right-click the token to open the Revive GUI

See all eliminated players

Click a player head to revive them

They come back with 50 bounty

1-hour cooldown per player

Bounty and hearts shown in player name tags

Format: PlayerName [250] 22❤

Updates in real-time

Hides when crouched (like normal name tags)


Customization:


📊 Commands & Features

Player Commands:


/bounty [player] - Check bounty (alias: /b)

/bountyleaderboard - Top 10 players (aliases: /bountytop, /btop, /blb)

/bountytransfer <player> <amount> - Transfer bounty (aliases: /btransfer, /bt)

/bountyrecipe - Show revive token recipe (aliases: /reviverecipe, /recipe)

/help - Interactive help menu (aliases: /bhelp, /help)


Other commands:

/rtp - plugin to teleport to any location in a dimension of your choice

tpa plugin to teleport to players with various other commands (aliases: /tpa [player], /tpaccept, etc)

/home - teleport to your “home” (aliases: /home, /sethome, /delhome)\

AND MANY MORE!


Crates:

Buy crates with bounty, so every player has it accessible to them. We are adding new crates when the community wants it, and even more.

Miner Crate (Daily)

Overworld Crate

Nether Crate

End Crate


Custom:

Aqua

Tryhard


The Strategy:

High bounty = more health, pure advantage

Low bounty = less health, more vulnerable

Transfers = help friends or make deals

Revives = second chances


The Balance:

Fixed total pool prevents inflation

Percentage-based system scales perfectly

High-bounty players have health advantage but are valuable targets

Revive system prevents permanent elimination


Reliability:

🎯 Why Bounty SMP mechanic?

For Players:

Dynamic PvP experience

Risk vs reward gameplay

Meaningful progression

Second chances through revives

No nerfs - pure power scaling

Engaging gameplay loop

Player-friendly (no penalties for success)

The Bottom Line: Bounty SMP transforms your server into a competitive PvP environment where every kill matters, every death has consequences, and high bounty players gain pure advantages. It's balanced, it's fun, and it's ready to go.


Ready to play? Join the server and start building your bounty! 🚀


Remember: With great bounty comes great power... and no penalties. ⚡